Wow, has it really been 7 months since I last updated here??
Things have really been crazy in my life for a while now. There was a stretch at my job from December until about April where it was pretty much non-stop work, and on top of that, we had to move to our new home. THEN, a bundle of joy arrived in our lives. It’s been quite a ride…I don’t know how I’m still standing today. 🙂
Through it all, I have kept my progress in CoC nice and steady, even if it’s not always at the same feverish pace as before. I’d say I maintain about a 2M gold/day average, though some days it’s a little less or a lot more.
I guess since the last time I was here, a lot has changed. SmoothJK has moved onto to TH10, I turned all my walls to at least level 8, and am getting close to finishing with all elixir upgrades (max Freeze has 7 days left, and then it’s just max Lightning and PEKKA left). I’ve gotten started on max Inferno as well, and I plan to stagger my defensive upgrades so I’m never lacking any particular defensive type. So once I get to 8M gold again, I will do an Xbow, then an Air Def, then a Mortar (if my Inferno still has not completed…if it has, I’ll do the second one).
Here’s my main base in farming mode:
I had to move a couple of teslas in the middle to bolster my defenses since one of my infernos is being upgraded, and I think it’s still scary enough to deter most attackers. I rarely get hit at this trophy range anyway except from town hall snipers.
Farming-wise, I still prefer my balloonian army, though it does tend to be a little spell-intensive and not economical elixir-wise (which is another reason I can’t wait to finish my elixir upgrades…never have to worry about balloon or spell cost again). When I need to bring my elixir count up, I use either a basic army of 16 giants, 80 archers, 40 goblins, 12 wallbreakers, 4 wizards…or I use a hog army. Using DE-based armies for a little bit can make saving elixir much easier, though of course you sacrifice your ability to upgrade your heroes. Ideally, you want one hero upgrading at all times, though this is very difficult to do–and also painful, since that means you rarely get to use both in battle.
Lately in Clan Wars, I’ve gone to GoWiWi (Golems, Wizards, Witches), and I can see why it’s the most popular “pro” army. It’s very powerful, and unless you fail to take care of business in some way, you almost always net 2 stars at least.
My next post will focus in on what I think are the three most popular (and effective) armies in Clash of Clans. I’m sure you can probably already guess what they are, but I’ll rank them and go into what makes each one so useful.
By the way, here is my alternate account’s base, which has also been steadily progressing (I’m trying out an anti-hog, anti-air farming design):
It’s funny, but I almost decided to abandon this account since I was getting so busy and tired. But I decided it was easy enough to just keep collecting from my mines and pumps once a day or so. I also rearranged the base at TH8 to at least partially protect the collectors since they would usually be pretty full.
Anyhow, I kept putting the collected gold into one or two walls at a time until eventually, I got all of them blue. The elixir would pile up enough to get troop upgrades and such going. Then the base approached a max TH8, and I decided, why not raid occasionally, get it to TH9, and make it more productive during Clan Wars? So for the past couple of months, I’ve been working at this account enough to turn it into a respectable TH9. With inactives in the clan still being an issue, it’s nice to at least have two accounts that can reliably put in their two attacks each time.
Honestly, those few months where all I did was collect from the mines and pumps made me realize how easy it is to keep progressing at this game, at least until TH9 where upgrades get really expensive.
The bottomline is that I’m glad to be back, and I’m happy to see this blog seems to maintain a steady readership despite my absence. Stay tuned for future posts everyone! 🙂